This episode features Eliot Lash, a game developer, programmer and visualist based in Sacramento, California. Eliot and I have run in the same circles of the California chiptune scene for some time now but we haven’t known each other until fairly recently. I’m always interested in bringing perspectives that aren’t quite the typical musician scene participant and I was excited to bring Eliot on the podcast to provide just that. In this episode we talk about his experiences in the 3rd wave of California chiptune, his game development practice, the effect of physical proximity on one’s interest in a scene and as always, what happened to chiptune.
Music Used:
- Space Town - What Happened to Chiptune Theme
- Matthew Joseph Payne - Civil Disobedience is Civil Defense
Reference:
- Eliot Lash’s Visuals Setup - https://www.eliotlash.com/works/live-music-visuals
- Eliot Lash’s Game Music Visualizer - https://www.eliotlash.com/works/game-visualizer-1
- Max Capacity - https://linktr.ee/maxcapa.city
- Triggerboy - https://www.eliotlash.com/works/triggerboy
- Eliot Lash’s Games Portfolio - https://www.eliotlash.com/
- Tugboat (Jesse Novak) - https://archive.org/details/CDK030
- Slime Girls - https://slimegirls.bandcamp.com/album/as-if-youre-never-hurt
- Olde English - https://www.oldeenglish.org/